Quest:Instance: Something Foul

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Instance: Something Foul
Level 66
Type Solo only
Starts with Naeglanc
Starts at Echad Naeglanc
Start Region Dunland
Map Ref [77.4S, 15.9W]
Quest Group Dunland: Bonevales
Quest Text

Bestowal dialogue

Scouts have seen several members of the Dievlig entering Plas-maru. Journey into the great cairn and discover why the dead now stir within the Bonevales.

Background

Naeglanc has sent you to uncover what is happening in Plas-maru.

Objective 1

  • Enter Plas-maru and seek out the main chamber

Seek out the main chamber of Plas-maru.

Complete Instance: Clear the Path at least once.
Entered Plas-maru

Objective 2

  • Use levers to open the gate (0/3)

Travel deep into Plas-maru and locate the levers that control the gate to the main chamber.

Objective 3

  • Discover what is causing the wights to stir within the Bonevales

Enter the main chamber of Plas-maru and uncover the secret of the cairn.

Defeat the chieftain and his fell spirit companion
Trehéarn Brenin says, "How dare you interfere with our work? My daughter is a trivial price to pay to reclaim what should have been ours ages ago. Finish the ceremony while I deal with these meddlers!"
Trehéarn Brenin says, "I shall not die at your hands, Elf!"
Trehéarn Brenin says, "I shall rally others to our cause...destroy these foul invaders."
Mostun says, "Why must I suffer these interruptions? Do you not realize that you are but puppets in my hand? "

Objective 4

You have defeated Mostun, now free Lhucu

Objective 5

Speak with Lhucu and escape Plas-maru.

Lhucu: 'Untie me, Duvodiad, and I shall lead you out of this place.'
Lhucu says, "My father was not always like this...I fear that creature is the cause of his madness."
You should return to Echad Naeglanc